![]() Due to its ease of use and high performance, Modo has a reputation as one of the fastest modeling tools. Also includes sculpting and texture painting tools. Modo- a complete product for modeling, drawing, animation and visualization. Minuses: bad system of transition between versions. Pros: easy to learn, intuitive interface, excellent functionality, a lot of training materials, close relationship with Adobe after effects, Houdini, etc. ![]() BodyPaint 3D (module for creating UV and texture maps).Widely used in motion design, film industry and advertising. Do more understandable and user-friendly interface than 3Ds Max and Maya. Huge functionality: from modeling, animation, effects to "sculpting" and the BodyPaint 3D module. Cinema 4ĭ- one of the best and most convenient 3D packages to date. Minuses: long and complex training, high system requirements, high price. Pros: great functionality and possibilities. a wide range of tools for creating dynamic special effects.Maya Fluid Effects technology (simulation of liquids, atmosphere).Maya Fur technology (creation of fur, hair, grass).powerful general and character animation tools.a complete set of tools for NURBS- and polygonal modeling.The package is ideal for creating animations. Maya is popular among large studios and large-scale projects in advertising, cinema, and the gaming industry. Maya- the industry standard for 3D graphics in film and television. Minuses: not so easy to learn, the “old-timer” needs serious updates. Pros: huge functionality, a lot of plugins and training information. support for new and improved Iray and mental ray engines.modeling based on polygons, splines and NURBS,.Occupies a leading position in the field of design and architectural visualization. The most popular 3D packages: 3ģD Max- "pioneer" among 3D editors, a very popular tool, # 1 choice of many beginners and advanced professionals. Moreover, the choice of tools today is simply huge. So don't limit yourself to just one package. Most specialists use several programs at once in their work: some things are easier and faster to do in third-party applications (detailing, post-processing, simulation, etc.). ease of use (intuitive interface, etc.).The choice of a tool depends on many factors: personal preferences of a CG artist, goals, financial capabilities, etc. To the questions: “Which of the packages is the best? What to choose?" there are no correct answers. Universal 3 D editors, as a rule, contain everything you need for CG: modeling, animation and visualization tools. And today we offer an overview of universal 3D editors (Full 3D Suites). The first three groups will be discussed in the following articles. Universal 3D editors (Cinema 4D, 3Ds Max, Maya, Houidini, etc.).Highly specialized applications, "sharpened" for specific tasks (fluid animation - RealFlow, texture creation - Mari, etc.).Game engines ( unreal engine 4, Unity 5, CryEngine 3).Programs for digital sculpting (Pixologic ZBrush, Autodesk Mudbox).Conventionally, they can be divided into the following groups: Many computer graphics are used to create various applications.
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